“Game The Blues”
"Games For All"
Founded in 2021 during the pandemic, BoredLeaders' mission is to ensure innovative, social mobile games reach every man, woman, and child to forge moments of joy and banter
Problem to be solved, or how we put it, “enemy number one” is the feeling of blues among distracted adolescents and exhausted adults
Founded in 2021 during the pandemic, BoredLeaders' mission is to ensure innovative, social mobile games reach every man, woman, and child to forge moments of joy and banter
Problem to be solved, or how we put it, “enemy number one” is the feeling of blues among distracted adolescents and exhausted adults
“Games For Indians”
The Indian gamer may be largely casual, but she is hungry for games about India, made by Indians, for Indians
She is expected to be 700M+ strong and generating $7B annually by 2026, and doesn't mind paying for unique engagements and upping the stakes
The Indian gamer may be largely casual, but she is hungry for games about India, made by Indians, for Indians
She is expected to be 700M+ strong and generating $7B annually by 2026, and doesn't mind paying for unique engagements and upping the stakes
“Been There, Gamed That”
There exists an unexplored space in the middle of the gaming spectrum: we like to call it “LightCore”
An amalgam of Casual and Midcore, LightCore combines a trappy game loop and a moderate learning curve with light strategy and thematic elements. Add in P2P to these games of skill, and they can be picked by the masses at any time for some mind flexing fun
There exists an unexplored space in the middle of the gaming spectrum: we like to call it “LightCore”
An amalgam of Casual and Midcore, LightCore combines a trappy game loop and a moderate learning curve with light strategy and thematic elements. Add in P2P to these games of skill, and they can be picked by the masses at any time for some mind flexing fun